Sunday, June 5, 2011
PROJECT 6A
Sara Marier
Brittney Vincent
Ninja Fight!
Basically its pong with a ninja who hits ninja stars that then disappear. You get points for the every ninja star you take out. Hopefully the paddle will get smaller with every level, however my ability in programming is little to none.
Goal: to keep your ninja fighting as the paddle gets smaller.
Brittney Vincent
Ninja Fight!
Basically its pong with a ninja who hits ninja stars that then disappear. You get points for the every ninja star you take out. Hopefully the paddle will get smaller with every level, however my ability in programming is little to none.
Goal: to keep your ninja fighting as the paddle gets smaller.
Monday, April 25, 2011
Animation Nation
One satisfying experience occurred last summer when I climbed a mountain with my dad. The trip up itself was an experience, but it was the view from the top I would say was most satisfying. The smell of nature, the lack of oxygen, the high altitude and the peace and quiet of solitude made the experience. Emotionally and physically it was rewarding to have reached the end of our hike. Another experience would be when I went rafting with my family down a river. Just the feel of the warm sun on my face and the cool water on my feet as we slowly drifted down the river reminds me of summer. Lastly another experience would be taking a road trip up to my uncle’s house. The feeling of freedom on the open road and just exploring as we went was a fun experience.
As for relating this to designing my interactive media, I would say all of my experiences are fun and rewarding and my flash projects are fun maybe not so rewarding but they are when I can figure out what I’m doing.
Sunday, April 17, 2011
PROGRAMMATIC COLLAGE
Upon first glance I would have said I wanted to be a game tester, however I am not technical savvy at all. So I wouldn't be very good at finding defects or errors in the game. I do love playing video games but not enough to make it my job.
I would probably be better at a marketing job. One because I enjoy advertising, and making a sale. two because i think that would be the more rewarding job, taking the game that has been tested and retested and marketing it toward the consumer.
package {
import flash.display.MovieClip;
public class dmfproject extends MovieClip {
var ThingOne:MovieClip;
var ThingTwo:MovieClip;
var ThingThree:MovieClip;
var ThingFour:MovieClip;
var ThingFive:MovieClip;
var ThingSix:MovieClip;
var ThingSeven:MovieClip;
var ThingEight:MovieClip;
var ThingNine:MovieClip;
public function dmfproject() {
// constructor code
ThingOne = new MrP;
ThingTwo = new MrP;
ThingThree = new MrP;
ThingFour = new MrP;
ThingFive = new MrP;
ThingSix = new MrP;
ThingSeven = new MrP;
ThingEight= new MrP;
ThingNine = new MrP;
addChild(ThingOne);
addChild(ThingTwo);
addChild(ThingThree);
addChild(ThingFour);
addChild(ThingFive);
addChild(ThingSix);
addChild(ThingSeven);
addChild(ThingEight);
addChild(ThingNine);
ThingOne.x = 200;
ThingOne.y = 300;
ThingOne.scaleX =.7;
ThingOne.scaleY =.7;
ThingTwo.x = 150;
ThingTwo.y = 200;
ThingTwo.scaleX =2;
ThingTwo.scaleY =2;
ThingThree.x = 250;
ThingThree.y = 300;
ThingThree.scaleX =.7;
ThingThree.scaleY =.7;
ThingFour.x = 150;
ThingFour.y = 300;
ThingFour.scaleX =.7;
ThingFour.scaleY =.7;
ThingFive.x = 300;
ThingFive.y = 300;
ThingFive.scaleX =.7;
ThingFive.scaleY =.7;
ThingSix.x = 350;
ThingSix.y = 300;
ThingSix.scaleX =.7;
ThingSix.scaleY =.7;
ThingSeven.x = 400;
ThingSeven.y = 300;
ThingSeven.scaleX =.7;
ThingSeven.scaleY =.7;
ThingEight.x = 450;
ThingEight.y = 300;
ThingEight.scaleX =.7;
ThingEight.scaleY =.7;
ThingNine.x = 500;
ThingNine.y = 300;
ThingNine.scaleX =.7;
ThingNine.scaleY =.7;
}
}
}
I would probably be better at a marketing job. One because I enjoy advertising, and making a sale. two because i think that would be the more rewarding job, taking the game that has been tested and retested and marketing it toward the consumer.
package {
import flash.display.MovieClip;
public class dmfproject extends MovieClip {
var ThingOne:MovieClip;
var ThingTwo:MovieClip;
var ThingThree:MovieClip;
var ThingFour:MovieClip;
var ThingFive:MovieClip;
var ThingSix:MovieClip;
var ThingSeven:MovieClip;
var ThingEight:MovieClip;
var ThingNine:MovieClip;
public function dmfproject() {
// constructor code
ThingOne = new MrP;
ThingTwo = new MrP;
ThingThree = new MrP;
ThingFour = new MrP;
ThingFive = new MrP;
ThingSix = new MrP;
ThingSeven = new MrP;
ThingEight= new MrP;
ThingNine = new MrP;
addChild(ThingOne);
addChild(ThingTwo);
addChild(ThingThree);
addChild(ThingFour);
addChild(ThingFive);
addChild(ThingSix);
addChild(ThingSeven);
addChild(ThingEight);
addChild(ThingNine);
ThingOne.x = 200;
ThingOne.y = 300;
ThingOne.scaleX =.7;
ThingOne.scaleY =.7;
ThingTwo.x = 150;
ThingTwo.y = 200;
ThingTwo.scaleX =2;
ThingTwo.scaleY =2;
ThingThree.x = 250;
ThingThree.y = 300;
ThingThree.scaleX =.7;
ThingThree.scaleY =.7;
ThingFour.x = 150;
ThingFour.y = 300;
ThingFour.scaleX =.7;
ThingFour.scaleY =.7;
ThingFive.x = 300;
ThingFive.y = 300;
ThingFive.scaleX =.7;
ThingFive.scaleY =.7;
ThingSix.x = 350;
ThingSix.y = 300;
ThingSix.scaleX =.7;
ThingSix.scaleY =.7;
ThingSeven.x = 400;
ThingSeven.y = 300;
ThingSeven.scaleX =.7;
ThingSeven.scaleY =.7;
ThingEight.x = 450;
ThingEight.y = 300;
ThingEight.scaleX =.7;
ThingEight.scaleY =.7;
ThingNine.x = 500;
ThingNine.y = 300;
ThingNine.scaleX =.7;
ThingNine.scaleY =.7;
}
}
}
Sunday, April 10, 2011
COLLAGE
I grew up playing the beginning Nintendo consoles such as the NES and I remember playing super Mario. I find it interesting how Shigeru Miyamoto’s experience growing up, and creating his own games and toys has shaped the lives of many American kids. Super Mario is a household name and is the fond memory of many childhoods; my own included. To think that the ideas for the game came from the young Miyamoto’s exploration as a kids, gives new meaning to my view of the game. To be honest I never really thought about how the games I played as a kid were created. Now that I know the idea came from Miyamoto’s childhood, it makes me wonder how the games of the future will be shaped from the kids who grew up on Super Mario.

Monday, April 4, 2011
SYMBOLS
My favorite non-computer games are board games such as life or monopoly and battleship. I like those games because one it takes strategy; like knowing which property to buy up and how to best annihilate your opponent’s ships, but also sometimes you just get by on pure dumb luck; like when you land on just the right square on the board. Another thing I like about board games is you make your own fun with it, the experience of spending time with family or friends and the memories you create.
As far as the visual components of the games, board games are limited compared to what computer games can now do, however they are also well known now because of their traditional look. In my own design I hope to use some of the same components as board games and create a family appealing game. My design will take from games like life and monopoly where you progress throughout the game however mine will have a road trip like feel.
Tuesday, December 7, 2010
Sunday, November 14, 2010
BOOK II PRODUCTION
Sunday, November 7, 2010
BOOK PROPOSAL
My idea for my book is to create a story through pictures. So part of it would be to take several pictures of an action in order to show the movement through the pictures and use that to tell short stories. In a sense it would be like the very first movies which were just pictures put together to create the feeling of movement, only this would be on print. The second part of the book would also be photography focusing on portraits.
Friday, October 29, 2010
POSTER
For the poster project I chose to do movie posters, because I love movies and Im a huge movie buff. I also love the look of movie posters especially old bad horror movies. This was the motive behind my Spaghetti Tuesday poster. I got the idea for spaghetti tuesday from a market I drive by all the time that boasts about having the best spaghetti but they only serve on tuesday. I always thought this would be a good band name so I was tempted to do a band poster but I thought it would make a better movie poster.
As for my technique I liked how in the Stenberg brothers posters things overlapped and were oddly placed. Which I kind of did in my uncle sam poster with the phone placement. Originally that poster was meant to be a propaganda poster but I wasnt sure where I was going with it. I just liked the idea of "Its for you" instead of "I want you". I also used lines in this poster to lead to Uncle Sam to drawing the eye there.
Overall the affect I wanted to create for my audience was to humor them, movies are entertaining so I figured the movie poster should be too. I think the Spaghetti Tuesday is my best poster and conveys my theme the best. It fits the bad old movie poster look I was going for and also is so ridiculous that its funny.
Sunday, October 24, 2010
PICTURE
I feel I learned the different things from both projects. In "Alphabet Soup" I learned to see things in a different way and to think outside the box, in order to create letters through images. In "Picturing the Other" I learned to see people in different ways, and I would have to say that this was my favorite part. When I found out we had to take a picture of a stranger I instantly thought of who I would choose. Everyday I drive by the guy and he is always full of smiles and seems to really enjoy his job and everyday he waves at everyone driving by. I was a little aprehensive about going up to someone and asking to take their picture; as some people can be wierded out by it, but I went up and introduced myself and told him about the project and he was ok with it. I was actually shocked by his reaction and when I was leaving he told me that I had made his day. It was really cool to see how just taking a picture of someone lets you take a glimpse of their life and most people are willing to share that with you.
As for any technical things that I did with my images, I basically just took the picture and messed around with the saturation, color and the exposure on my computer. I haven't had a chance to mess around with my images on Photoshop. I didn't crop any of my pictures or really think too much about lighting.
Friday, October 15, 2010
TYPE
"F"
Going into this project I didn't really have any pre set thoughts on how I was going to create the images. The letters I chose were at complete random and same with the fonts, some of the fonts I chose were serif and I found that those were the most fun to work with. I rasterized three of my five images, I found that this was very beneficial to the creative process and also a lot of fun.
"Z"
"W"
"Y"
I think Y is my favorite image, I like how when I connected the Ys it created a honeycomb look to it. I like the colors i chose and how the one Y sticks out, I wanted to show what the font looked like when the Ys weren't connected. This image wasn't really thought out it just happened on accident and it turned out to be my favorite.
"K"
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