sara marier
Sunday, June 5, 2011
PROJECT 6A
Sara Marier
Brittney Vincent
Ninja Fight!
Basically its pong with a ninja who hits ninja stars that then disappear. You get points for the every ninja star you take out. Hopefully the paddle will get smaller with every level, however my ability in programming is little to none.
Goal: to keep your ninja fighting as the paddle gets smaller.
Brittney Vincent
Ninja Fight!
Basically its pong with a ninja who hits ninja stars that then disappear. You get points for the every ninja star you take out. Hopefully the paddle will get smaller with every level, however my ability in programming is little to none.
Goal: to keep your ninja fighting as the paddle gets smaller.
Monday, April 25, 2011
Animation Nation
One satisfying experience occurred last summer when I climbed a mountain with my dad. The trip up itself was an experience, but it was the view from the top I would say was most satisfying. The smell of nature, the lack of oxygen, the high altitude and the peace and quiet of solitude made the experience. Emotionally and physically it was rewarding to have reached the end of our hike. Another experience would be when I went rafting with my family down a river. Just the feel of the warm sun on my face and the cool water on my feet as we slowly drifted down the river reminds me of summer. Lastly another experience would be taking a road trip up to my uncle’s house. The feeling of freedom on the open road and just exploring as we went was a fun experience.
As for relating this to designing my interactive media, I would say all of my experiences are fun and rewarding and my flash projects are fun maybe not so rewarding but they are when I can figure out what I’m doing.
Sunday, April 17, 2011
PROGRAMMATIC COLLAGE
Upon first glance I would have said I wanted to be a game tester, however I am not technical savvy at all. So I wouldn't be very good at finding defects or errors in the game. I do love playing video games but not enough to make it my job.
I would probably be better at a marketing job. One because I enjoy advertising, and making a sale. two because i think that would be the more rewarding job, taking the game that has been tested and retested and marketing it toward the consumer.
package {
import flash.display.MovieClip;
public class dmfproject extends MovieClip {
var ThingOne:MovieClip;
var ThingTwo:MovieClip;
var ThingThree:MovieClip;
var ThingFour:MovieClip;
var ThingFive:MovieClip;
var ThingSix:MovieClip;
var ThingSeven:MovieClip;
var ThingEight:MovieClip;
var ThingNine:MovieClip;
public function dmfproject() {
// constructor code
ThingOne = new MrP;
ThingTwo = new MrP;
ThingThree = new MrP;
ThingFour = new MrP;
ThingFive = new MrP;
ThingSix = new MrP;
ThingSeven = new MrP;
ThingEight= new MrP;
ThingNine = new MrP;
addChild(ThingOne);
addChild(ThingTwo);
addChild(ThingThree);
addChild(ThingFour);
addChild(ThingFive);
addChild(ThingSix);
addChild(ThingSeven);
addChild(ThingEight);
addChild(ThingNine);
ThingOne.x = 200;
ThingOne.y = 300;
ThingOne.scaleX =.7;
ThingOne.scaleY =.7;
ThingTwo.x = 150;
ThingTwo.y = 200;
ThingTwo.scaleX =2;
ThingTwo.scaleY =2;
ThingThree.x = 250;
ThingThree.y = 300;
ThingThree.scaleX =.7;
ThingThree.scaleY =.7;
ThingFour.x = 150;
ThingFour.y = 300;
ThingFour.scaleX =.7;
ThingFour.scaleY =.7;
ThingFive.x = 300;
ThingFive.y = 300;
ThingFive.scaleX =.7;
ThingFive.scaleY =.7;
ThingSix.x = 350;
ThingSix.y = 300;
ThingSix.scaleX =.7;
ThingSix.scaleY =.7;
ThingSeven.x = 400;
ThingSeven.y = 300;
ThingSeven.scaleX =.7;
ThingSeven.scaleY =.7;
ThingEight.x = 450;
ThingEight.y = 300;
ThingEight.scaleX =.7;
ThingEight.scaleY =.7;
ThingNine.x = 500;
ThingNine.y = 300;
ThingNine.scaleX =.7;
ThingNine.scaleY =.7;
}
}
}
I would probably be better at a marketing job. One because I enjoy advertising, and making a sale. two because i think that would be the more rewarding job, taking the game that has been tested and retested and marketing it toward the consumer.
package {
import flash.display.MovieClip;
public class dmfproject extends MovieClip {
var ThingOne:MovieClip;
var ThingTwo:MovieClip;
var ThingThree:MovieClip;
var ThingFour:MovieClip;
var ThingFive:MovieClip;
var ThingSix:MovieClip;
var ThingSeven:MovieClip;
var ThingEight:MovieClip;
var ThingNine:MovieClip;
public function dmfproject() {
// constructor code
ThingOne = new MrP;
ThingTwo = new MrP;
ThingThree = new MrP;
ThingFour = new MrP;
ThingFive = new MrP;
ThingSix = new MrP;
ThingSeven = new MrP;
ThingEight= new MrP;
ThingNine = new MrP;
addChild(ThingOne);
addChild(ThingTwo);
addChild(ThingThree);
addChild(ThingFour);
addChild(ThingFive);
addChild(ThingSix);
addChild(ThingSeven);
addChild(ThingEight);
addChild(ThingNine);
ThingOne.x = 200;
ThingOne.y = 300;
ThingOne.scaleX =.7;
ThingOne.scaleY =.7;
ThingTwo.x = 150;
ThingTwo.y = 200;
ThingTwo.scaleX =2;
ThingTwo.scaleY =2;
ThingThree.x = 250;
ThingThree.y = 300;
ThingThree.scaleX =.7;
ThingThree.scaleY =.7;
ThingFour.x = 150;
ThingFour.y = 300;
ThingFour.scaleX =.7;
ThingFour.scaleY =.7;
ThingFive.x = 300;
ThingFive.y = 300;
ThingFive.scaleX =.7;
ThingFive.scaleY =.7;
ThingSix.x = 350;
ThingSix.y = 300;
ThingSix.scaleX =.7;
ThingSix.scaleY =.7;
ThingSeven.x = 400;
ThingSeven.y = 300;
ThingSeven.scaleX =.7;
ThingSeven.scaleY =.7;
ThingEight.x = 450;
ThingEight.y = 300;
ThingEight.scaleX =.7;
ThingEight.scaleY =.7;
ThingNine.x = 500;
ThingNine.y = 300;
ThingNine.scaleX =.7;
ThingNine.scaleY =.7;
}
}
}
Sunday, April 10, 2011
COLLAGE
I grew up playing the beginning Nintendo consoles such as the NES and I remember playing super Mario. I find it interesting how Shigeru Miyamoto’s experience growing up, and creating his own games and toys has shaped the lives of many American kids. Super Mario is a household name and is the fond memory of many childhoods; my own included. To think that the ideas for the game came from the young Miyamoto’s exploration as a kids, gives new meaning to my view of the game. To be honest I never really thought about how the games I played as a kid were created. Now that I know the idea came from Miyamoto’s childhood, it makes me wonder how the games of the future will be shaped from the kids who grew up on Super Mario.
Monday, April 4, 2011
SYMBOLS
My favorite non-computer games are board games such as life or monopoly and battleship. I like those games because one it takes strategy; like knowing which property to buy up and how to best annihilate your opponent’s ships, but also sometimes you just get by on pure dumb luck; like when you land on just the right square on the board. Another thing I like about board games is you make your own fun with it, the experience of spending time with family or friends and the memories you create.
As far as the visual components of the games, board games are limited compared to what computer games can now do, however they are also well known now because of their traditional look. In my own design I hope to use some of the same components as board games and create a family appealing game. My design will take from games like life and monopoly where you progress throughout the game however mine will have a road trip like feel.
Tuesday, December 7, 2010
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